the helping hands of the Himalaya
With the newest HTC Vive technology, we achieve a precise tracking for an easy to use control
Through interviews from real trekking guides, the players get to know more about the daily life in the Himalaya.
To stimulate the feeling of a mountaineer and the awe of an enormous mountain we decided to build a big construction, on the surface of which we project the content of the game. To give the user as much freedom as possible to move in space and on the same time make the game easy to use, we choose the HTC Vive Technology. Because of the precise position tracking, we can guarantee an accurate 360 degree interaction with all mountain sides. Furthermore, the wireless interaction improves the immersion by far, while the use of projection eliminates the side effect of the user being isolated and creates a multiplayer experience instead.
Tendi owns a travelagency and works more than 20 years in the tourism field. He is married, has two children and explains how to bring the best trekking experience to clients, even if they're not able to trek.
Tendi Sherpa (45)
Anup started to be a city guide and talks about his experiences as a trekking guide.
Anup Adhikari (27)
Sushant started his new travelagency "Random Adventures" and explains the differences between "Quality and Quantity Tourism".
Shushant Dahal (28)
Sareena is a single mom with two children and talks about her job as "female trekking guide". She adresses the media for being more educative for tourists, so that the Himalaya doesn't look like a walk in a parc.
Sareena Rai (43)
|Direction & Code||Christian Greitmann|
|Art Direction||Martin Kögel|
|Sounddesign||Patrick Kuhn Botelho|
|Set Design||Benjamin Maier|
|Set Design Assistance||Arne Hain|
|Add. Programming||Julian Oberbeck|
|Add. SFX||Elias Kremer|
|Dialogue Editor||Raquel Caro Nuñez|